“I had to rework the first “most difficult boss” I created three times, but in the end I was satisfied with the result.” Metroidvania ACT “Solateria” [Developer Interview]

Published: Apr 13, 2026
ID: game-202604132021-rss-c7c9e7
Category: game
Source: http://www.gamespark.jp/article/2026/04/13/165123.html

Japanese title

「最初に作った「最難関ボス」は3回も作り直すことになったが、最終的に納得のいく仕上がりに」メトロイドヴァニアACT『ソラテリア』【開発者インタビュー】

Summary

This project interviews developers of new indie games of interest. This time, we'd like to bring you a mini-interview with the developer of the Metroidvania action game "Solateria" developed by Studio Doodal and released for PC on March 12th.

Details (EN)

This project interviews developers of new indie games of interest. This time, we'd like to bring you a mini-interview with the developer of the Metroidvania action game "Solateria" developed by Studio Doodal and released for PC on March 12th.

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