The game ``Kami to Miko'' by Akasaka Aka, SCRAP, and Shueisha is packed with 160,000 characters of text, half of which is stuff you don't have to read. That's why the story is interesting. We asked the secret story behind the birth of this unique ADV.

Published: Apr 23, 2026
ID: game-202604232014-rss-4b663c
Category: game
Source: https://automaton-media.com/articles/interviewsjp/20260423-439160/

Japanese title

赤坂アカとSCRAPと集英社が手がけるゲーム『カミとミコ』は”16万字“テキストびっしり、その半分が「読まなくていいもの」。だからストーリーが面白い。異色のADV誕生の秘話を訊いた

Summary

SCRAP is leading the development of this work, and Aka Akasaka is in charge of character design and scenario. A unique collaborative work put together by Shueisha Games. We spoke to three people.

Details (EN)

SCRAP is leading the development of this work, and Aka Akasaka is in charge of character design and scenario. A unique collaborative work put together by Shueisha Games. We spoke to three people.

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