The weak point of the mental breakdown deck-building roguelike ``Chaos Zero Nightmare'' was that ``even though it was a social game, the range of development was narrow.'' How will we change on the occasion of our 0.5th anniversary?
Published: Apr 29, 2026
ID: game-202604292042-rss-5b8180
Category: game
Japanese title
精神崩壊デッキ構築ローグライク『カオスゼロナイトメア』の弱点は“ソシャゲなのに育成幅を狭くしたこと”だった。0.5周年を機にどう変えていくのか
Summary
We conducted an email interview with Kim Hyun-seok, the producer of this work. We asked them about their past experiences and their future direction.
Details (EN)
We conducted an email interview with Kim Hyun-seok, the producer of this work. We asked them about their past experiences and their future direction.
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