The weak point of the mental breakdown deck-building roguelike ``Chaos Zero Nightmare'' was that ``even though it was a social game, the range of development was narrow.'' How will we change on the occasion of our 0.5th anniversary?

Published: Apr 29, 2026
ID: game-202604292042-rss-5b8180
Category: game
Source: https://automaton-media.com/articles/interviewsjp/chaos-zero-nightmare-20260429-440089/

Japanese title

精神崩壊デッキ構築ローグライク『カオスゼロナイトメア』の弱点は“ソシャゲなのに育成幅を狭くしたこと”だった。0.5周年を機にどう変えていくのか

Summary

We conducted an email interview with Kim Hyun-seok, the producer of this work. We asked them about their past experiences and their future direction.

Details (EN)

We conducted an email interview with Kim Hyun-seok, the producer of this work. We asked them about their past experiences and their future direction.

Back to database top